README for CSCI-E234 final project

Russell Lowke Jan 20th 2005

______

All the programming source code for this final project is my own, except for (of course) OpenGL, glut32, the small header file "tga.h", and portions of "Image.cpp", which were adopted from the RGBPixmap class found on page 838 of "Computer Graphics using Open GL" by F.S. Hill, Jr              
                                                                                   
Please note, the graphics and sounds are not mine, they have been adapted from the games "Escape Velocity",  "Apeiron", "Maelstrom", and "Mars Rising", all by Ambrosia software (see http://www.ambrosiasw.com).

The following cheat keys have been installed for testing the game
	use ' ' [space] to add extra ships, to a maximum of eight                          
	use '1' or 'a'  to add extra Asteroids                       
	use '2' or 'm'  to add extra mines, to a maximum of two
	use '3' or 's'  to add extra stars   

KNOWN BUGS:

1) Do not resize the game window as this will cause sprites to draw in the wrong locations.

2) If the cheat key is used to draw extra stars ['3' or 's'], then the new stars will draw above, not under, existing asteroids.

