README for CSCI-E225 final project

Russell Lowke Jan 20th 2005

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To get my Asteroids project to compile you will have to install GLUT, 
the OpenGL Utility Toolkit.  The GLUT files can be found in the "glut-3.7.6-bin.zip" archive and instructions on how to install it can be found using the "installingGLUT.pdf" supplied with this project.
GLUT is also available at http://www.xmission.com/~nate/glut.html

All the programming source code in the "Src" folder for this final                
project is entirely my own, except for the small header file "tga.h", which was supplied by Hanspeter Pfister, and portions of "Image.cpp" were adopted from the RGBPixmap class found on page 838 of "Computer Graphics using Open GL" by F.S. Hill, Jr              
                                                                                   
Please note, the graphics and sounds are not mine, they have been adapted from "Escape Velocity",  "Apeiron", "Maelstrom", and "Mars Rising", all of which are games by Ambrosia software (see http://www.ambrosiasw.com).

The following cheat keys have been installed for testing the game
	use ' ' [space] to add extra ships, to a maximum of eight                          
	use '1' or 'a'  to add extra Asteroids                       
	use '2' or 'm'  to add extra mines, to a maximum of two
	use '3' or 's'  to add extra stars   

KNOWN BUGS:

1) Do not resize the game window as this will cause sprites to draw in the wrong locations.

2) If the cheat key is used to draw extra stars ['3' or 's'], then the new stars will draw above, not under, existing asteroids.

