Crusades PrototypeA prototype for an educational strategy game covering the period of the Crusades was presented by Russell to The Learning Company and Mindscape in 1999. It was received favorably by The Learning Company, but their games subsidiary Mindscape felt that the market was more receptive to fantasy games and suggested the inclusion of magic, declining the historical approach. Soon after this prototype Russell began pursing his undergraduate, and then graduate degree, and Lowke Media (then Mocaz) ceased to operate on any significant scale. Adobe Full Shockwave Player required. |
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| Thumbnail | Play | Description | Year |
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Crusades (Map) |
Posted here is the strategy portion of the Crusades prototype. |
1997 |
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Crusades (Combat) |
Posted here is the tactical portion of the Crusades prototype. This prototype became key in Russell's thesis project for his Master's in IT, which involves a more detailed online version in Flash 8. |
1998 |
Early Internet Action GameA very early Shockwave Frogger game, done at a time when bandwidth was low and playing an action game over the Internet from a browser was almost unheard of. Adobe Full Shockwave Player required. |
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| Thumbnail | Play | Description | Year |
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Frogger (net) |
An adaptation of Frogger designed for play over low bandwidth internet. The code behind this game is the same as for the larger version shown below, only the graphics have be made small for low bandwidth and settings tweaked for an older audience. |
1997 |
Jewels of the OracleRussell programed and helped design twenty-four puzzles for the hit CD-ROM game Jewels of the Oracle which was released by DISCUS in March of 1995. Jewels of the Oracle won international recognition with Best of Show at MacWorld Expo San Francisco 1995, and Product of the Year CD-ROM Professional Magazine. These puzzle games are now over twelve years old. They have been converted from Director version 4.1 to Director/Shockwave version 10.0. and posted here for your enjoyment. Unfortunately not all the puzzles survived the conversion process, and are not fully featured as originally intended as they are not running from their CD-ROM shell. To make the puzzles generally more accessible I’ve been slowly rewriting them (from scratch) using Flash 7 (AS2), the most accessible rich Internet environment possible. Once I finish rewriting a puzzle I take it down from here and post it in its Flash form under the Projects tab. Adobe Full Shockwave Player required. |
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| Thumbnail | Play | Description | Year |
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3. Square of Ganj Dareh |
Turn the nine small squares so that the numbers revealed add up to the same amount in each horizontal row, vertical column, and along both diagonals of the larger square they form. |
1995 |
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5. Path to Mahiman |
Move the blue ball through the cubic maze to the yellow shape on the same side of the maze as the starting position. |
1995 |
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6. Path to Utsavah |
‘Walk’ (move) the calipers across the tiles from the starting position in the upper left-hand corner of the board to the ending position in the lower right-hand corner of the board. |
1995 |
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7. Harmony of the Hassuna |
Assemble the five shapes into a square. |
1995 |
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8. Hall of Spheres |
Move the spheres so that each column contains only spheres of the same color. To move the spheres, drag them from the column they start in to the stone gears below it and click on a gear (it can be, but doesn't have to be, the gear the sphere is in, depending on the direction you want to move the sphere). The gear will turn, and if there is no other sphere blocking the way, it will pass off the sphere it is holding to the next gear. |
1995 |
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9. Runes of Eridu |
Complete the sequence of nine tiles (for which three are already in place) by selecting those that fill positions three through eight at the top of the board from the 36 available in the pool below. |
1995 |
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10. Assembly of the Planners |
Arrange the 24 shapes in the frame such that they cover the entire red portion of the board. |
1995 |
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12. Hall of Order and Succession |
Slide the tiles so that each one is placed over its matching pattern engraved on the stone frame holding them. |
1995 |
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13. Parity of Jalam |
Move the water from tank to tank until the total amount in the group of tanks on the left wall, middle wall, and right wall is the same. |
1995 |
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14. Hall of Hidden Links |
Match the twelve items two by two through identifying a common characteristic for each pair. |
1995 |
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15. Horses of Asvah |
Arrange the nine tiles in their frame such that the painted horse halves on them create horses of a solid color (e.g. yellow head, yellow tail; blue head, blue tail). |
995 |
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16. Seal of the Girsu Gates |
Slide the mixed-up tiles to their proper places so that a complete picture appears. |
1995 |
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17. Memory of Bhandam |
Assemble the pictures in the squares that are revealed briefly when you click on them into a single, larger picture. |
1995 |
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18. Panditah of the Seventh Mountain |
Arrange the 20 bricks in the 20 spaces on the board such that each number created horizontally and vertically is evenly divisible by seven. |
1995 |
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19. Wheels of Time |
Place the tokens on the wheels such that no two tokens pass by each other when the gears are moving. To release the tokens, pull the levers on the left wall one at a time. To place the tokens, turn the wooden platform to the wheel you wish to place the token on and drag the token onto the platform. To turn a wheel to allow for the placement of another token on the same wheel, or to see how the gears move, throw the lever on the right hand side of the machine. |
1995 |
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20. Hall of Ascendancy |
Arrange the ten tiles in their frame such that the symbols along the edges of each tile match up with those on the edge of each tile that touches them. |
1995 |
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22. Kutu of Ekakin |
Eliminate all but one of the spheres on the board. When you ‘jump’ a sphere over another, the one jumped over will be removed from the board automatically. |
1995 |
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23. Hall of the Sun |
Use the beetle to push all of the pebbles into the hole at the bottom center of the puzzle board. |
1995 |
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Credits |
Credits for Jewels of the Oracle. |
1995 |
Jewels of the Oracle PrototypesAdobe Full Shockwave Player required. |
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| Thumbnail | Play | Description | Year |
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Shunt (prototype) |
One of the original puzzles used to pitch and get funding for Jewels of the Oracle. This puzzle was to become ‘2. Hall of the Nightsky’ in the final product. [There is a bug with this puzzle where if you click drag on one of the corner gears the whole gear often disappears. This bug appears to have been introduced when upgrading to the latest version of Shockwave and certainly didn’t occur in the original.] |
1994 |
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Horses (prototype) |
One of the original puzzles used to pitch and get funding for Jewels of the Oracle. This puzzle was to become ‘15. Horses of Asvah’ in the final product. |
1994 |
ZookazooFrom November 2007 to November 2008 Russell worked full time as a senior Flash Actionscript 3 (AS3) programmer for KD Learning on their ZooKazoo social networking environment for kids. ZooKazoo was managed in Palo Alto, with programmers in Seattle, and a main office in Burbank, Los Angeles, where the bulk of the animation was created. Zookazoo stopped developing as of December 5th 2008 after failing to secure further funding, falling prey to the stock market crash. Zookazoo was taken offline entirely at the end of May 2009. One of Russell’s tasks at Zookazoo was to integrate various games being developed in Hong Kong, India and Seattle into the Zookazoo site with a common interface/API, and a system to award ‘Kazoobits’ for gameplay. To establish an example methodology to do this he developed a very simple ‘Simon Says’ game that was used as a sample template for outside developers to start with. Later, he also developed a sample ‘Dodo Drop’ multiplayer game which, like ‘Simon Says’, was intended as a starting template for outside developers to build games, ‘Dodo Drop’ being an action multiplayer example, while the earlier ‘Simon Says’ a single player example. |
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| Thumbnail | Play | Description | Date |
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Dodo Drop |
“Help the mother Dodo Bird get her eggs safely to the ground. Wait for ‘GO’, then use the spacebar to drop the basket. Use the spacebar again to open the parachute in time for a safe landing. Timing is everything!” The Zookazoo server is no longer up, so this game no longer plays multiplayer, but it can be played here as a single player game with the other players controlled by the computer. You are player 1, with the pink egg. |
Oct 2008 |
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Simon Says |
Like many of the Zookazoo games, ‘Simon Says’ was graphically reskinned for different environments. There was a Jungaloo version, called ‘Bang a Bongo’ and a Hiphopolis version, called ‘Scratch n’ Match’. |
Feb 2008 |
PBS GamesRussell Lowke DBA Mocaz, subcontracting under 360kid, programmed two online interactive games for the PBS web site in their ‘Dragon Tails’ section. These games were received very favorably by PBS, and the site as a whole was nominated for an award by the Massachusetts Interactive Media Council (MIMC) in the category of General Education. These games are an interesting mix of Flash assets running in Director. At that time Flash scripting wasn't mature enough to make even a kid's maze game so Director was used for the programming. Adobe Full Shockwave Player required. |
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| Thumbnail | Play | Description | Year |
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Treasure Hunt |
Navigate a dragon character around a maze to collect items in a certain order. |
2000 |
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Sticker Story |
Arrange various sticker images to tell a story. |
2000 |
Educational GamesThese educational game prototypes were developed for Brilliant Interactive Ideas (BII) in Sydney Australia. They where designed for flexibility between graphics and code, being specifically created so that graphics could easily be substituted, and the games reused in different guises over a suite of different CD-ROMs. Four separate CD-ROM titles were originally envisioned. BII were acquired by Sega Australia in 1997 and changed their focus from traditional children's CD-ROM products to online three-dimensional Multipath Movies. Their educational CD-ROM suite was dropped due to increased marketplace competition, and these games never saw publication. These games are not in their CD-ROM Shell so the ‘Menu’ and ‘Help’ buttons do not work. ‘Help’ instructions were never written for these games, but most of them are fairly intuitive, with the exception of Mancala, for which I have included instructions. Adobe Full Shockwave Player required. |
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| Thumbnail | Play | Description | Year |
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Word Search |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Asteroid |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Battleship |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Dominoes |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Frogger |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Hangman |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Hedgehog |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Maze |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Pattern Recogniton |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Mancala |
Object of Game: Each player attempts to collect as many birds as possible before one of the players clears his or her side of birds. | 1997 |
Casino GamesThese casino games were developed as part of the Megamall Lifestyle Browser, a Home Shopping/Internet Hybrid CD-ROM for Mac & Windows, produced for Interactive Digital Options, Sydney Australia. Adobe Full Shockwave Player required. |
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| Thumbnail | Play | Description | Year |
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Blackjack |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Poker |
[Description coming when I finally get around to writing it. Try it for yourself.] |
1996 |
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Roulette |
Click drag your chips onto the Roulette matt to place your bets, when you are satisfied with your choices press the ‘Spin’ box to commence the roulette wheel spinning. |
1996 |
Experimental MoviesExperimental movies made by Russell while living in Boston and working on his undergraduate and graduate degrees. |
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| Thumbnail | Play | Description | Date | Length | |
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The Pill: History of a Boston Club Night |
Quirky, ever-evolving, and ten years old: The Pill is a Boston institution, a Britpop-influenced dance night that has survived five changes in venue, the vicissitudes of club management, and the evolving tastes of its attendees. |
Oct 2007 |
17:08 |
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Cherry |
Disparate characters interweave their small tales of love and loss against a familiar background of drinks and smoke. Cherry features music from the Dresden Dolls and Ad Frank. |
Oct 2005 |
20:03 |
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Bon Savants - Why This Could Never Work... |
The Bon Savants’ performance of Why This Could Never Work Between Us at the PAN9 September 16th 2005 Show. See their website at: http://www.bonsavants.com/ |
May 17th 2006 |
3:53 |
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Dresden Dolls - Missed Me |
The Dresden Dolls’ performance of Missed Me with Andy on violin at the PAN9 2005 October 8th Benefit. See their website at: http://www.dresdendolls.com/ |
Oct 8th 2005 |
5:03 |
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Dresden Dolls - The Last Day of Our Acquaintance |
The Dresden Dolls’ performance of The Last Day of Our Acquaintance at the PAN9 October 8th 2005 Benefit. See their website at: http://www.dresdendolls.com/ |
Oct 8th 2005 |
5:47 |
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Fluttr Effect - Hollywood Is Porn |
Fluttr Effect’s performance of Hollywood Is Porn at the PAN9 October 8th 2005 Benefit. See their website at: http://www.fluttreffect.com/ |
Oct 8th 2005 |
5:29 |
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Lifestyle - Everyone’s in love with you |
Lifestyle's performance of Everyone's in love with you at the Abbey Lounge on May 23rd 2006. See their website at: http://www.lifestyleland.com/ |
May 23rd 2006 |
4:32 |
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Ad Frank |
Ad Frank at the PAN9 September 24th 2005 "Better Living Through Cynicism show. See Ad’s website at: http://www.adfrank.com/ |
Jan 2nd 2006 |
6:58 |
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Sideshow Players with Molly Crabapple. |
The Sideshow Players with Molly Crabapple at the PAN9 October 8th 2005 Benefit. Molly's website is at: http://www.mollycrabapple.com/ |
Oct 8th 2005 |
4:40 |
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At the Abbey |
Catullus’ own luck in love rubs off on one of his admirers. Produced for Introduction to Video 295-2 with Amy Sharp, a course at the University of Massachusetts, Boston. This project was the first time I’d ever really used a video camera. |
Mar 16th 2003 |
8:53 |
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Computer Science Class WorkGraduate and undergraduate computer science class work done by Russell Lowke while at Harvard University Extension. Please note, Summer School classes (those prefixed with an ‘S-’ instead of an ‘E-’) are not archived online by Harvard, and so do not have a live link to information on the class. I’ve locked some of the archives as I doubt the instructors would appreciate my solutions (correct or otherwise) being accessible on the web. |
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| Icon | Class | Description | |||
| .zip | ![]() |
INDM E-450 |
ALM: Information Technology Project. Advisors Scott Traylor and William Robinson. |
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CSCI S-I |
Communication Protocols and Internet Architectures with Len Evenchik |
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CSCI E-236 |
[C++ and OpenGL, TCL] Advanced Computer Graphics with Hanspeter Pfister |
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CSCI E-234 |
[C++ and OpenGL] Introduction to Computer Graphics with Hanspeter Pfister |
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CSCI E-225 |
Object-Oriented Programming in C++ with Kenneth Basye. |
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CSCI E-124 |
[C++ and Java] Algorithms and Data Structures with Michael Mitzenmacher |
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CSCI E-21B |
[Maya 3D modeling] Advanced Topics in Visual Effects with Adrian Mendoza |
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CSCI E-247 |
Design Patterns and Java with William Robinson |
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CSCI E-160 |
Java for Distributed Computing with Charles Sawyer |
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CSCI S-L |
Advanced Website Development Using XML with David Heitmeyer |
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CSCI S-111 |
Intensive Introduction to Computer Science Using C++ with Henry Leitner |
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CSCI E-215 |
UNIX Systems Programming with Bruce Molay |
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CSCI E-113 |
Introduction to C, UNIX, CGI Programming with Bruce Molay |
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CSCI E-119 |
[Java] Data Structures with Jeff Parker |
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CSCI E-50 |
Introduction to Computer Science Using Java I & II with Henry Leitner |
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EssaysEssays written by Russell Lowke as an undergraduate at Harvard University Extension. |
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| Icon | Name | Description | Date | # pages | |
| Essays | ![]() |
The Irish Fool |
CELT E-114 Early Irish Historical Tales with Tomas O Cathasaigh |
Apr 21st 2003 |
8 |
Tara and Cashel |
CELT E-114 Early Irish Historical Tales with Tomas O Cathasaigh |
Mar 10th 2003 |
7 |
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Hawthorne & Melville |
ENGL E-70A American Literature I with Mason Lowance |
Jan 20th 2003 |
6 |
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Promised Land |
ENGL E-70A American Literature I with Mason Lowance |
Jan 16th 2003 |
16 |
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Galileo |
PHYS E-5 Introduction to Modern Physics with Jeffrey Borenstein |
Dec 3rd 2002 |
13 |
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Kangaroo Court |
STAR E-170 History of Film: The First 50 Years with Charles Warren |
Dec 2nd 2002 |
8 |
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Comrade Alexander |
HIST E-100 History and Film I with Donald Ostrowski |
Jan 15th 2002 |
10 |
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Malevolent Heaven |
HIST E-100 History and Film I with Donald Ostrowski |
Jan 12th 2002 |
3 |
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Persecution in Mecca |
HIST E-100 History and Film I with Donald Ostrowski |
Dec 18th 2001 |
4 |
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Fish Talismasn |
HIST E-100 History and Film I with Donald Ostrowski |
Dec 18th 2001 |
4 |
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Christian Heroes |
FORE E-111 European Culture in the Middle Ages with Jan Ziolkowski |
Dec 12th 2001 |
5 |
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Sacred King David |
HIST E-100 History and Film I with Donald Ostrowski |
Nov 20th 2001 |
3 |
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Hell & Hades |
FORE E-111 European Culture in the Middle Ages with Jan Ziolkowski |
Nov 6th 2001 |
5 |
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Palace of Xerxes |
HIST E-100 History and Film I with Donald Ostrowski |
Oct 16th 2001 |
2 |
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The Crescent & The Cross |
CREA S-165 Writing Grant Proposals with Frank White. Please note, this is not a real grant proposal but one written for a Summer School class. |
August 14th 2001 |
40 |
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Origin of the Solar System |
ASTR E-8 Cosmic Evolution: The Origins of Matter and Life with Eric J. Chaisson |
May 9th 2001 |
7 |
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Origin of Yankee |
CREA E-35 Basic Journalism with John Lenger. This piece was printed in the Friday, Nov 10, 2000 edition of the Allston-Brighton TAB. |
Nov 7th 2000 |
3 |
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Propaganda of Adams |
EXPO E-26 Advanced Academic Research and Writing with Monika Wadman |
May 11th 2000 |
22 |
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Black Death |
EXPO E-25 Academic Writing and Critical Reading with Lisa Ratmansky |
May 17th |
15 |
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Crossbow and Longbow |
HIST E-1146 Medieval Warfare and Crusades with Nathaniel Taylor |
May 12th 1999 |
15 |
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Antique GameThis strategic Macintosh computer game was developed between 1988 to 1991 as a hobby. It was produced and designed by Russell Lowke, programmed in Pascal by Arthur Street, and originally marketed in the U.S. through Soft Stream International. Later, Galactic Frontiers became an established Mac shareware title, and was included on the Best of Inside Mac Games 1993 to 1996. |
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| Thumbnail | Link | Description | Year |
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Galactic Frontiers |
Effectively now an antique, Galactic Frontiers still runs under Mac O/S 9.2 |
1991 |
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Credits |
Here’s the credits screen for Galactic Frontiers. |
1991 |