Tabletop Game Resources

Thumbnail Link Description Year

SAGA Cards

These helper cards are for use with the SAGA Dark Age Skirmishes rules by Studio Tomahawk. The cards put all specifics for each unit type on one card, making the game flow a little easier. Otherwise, many unit details are frustratingly dispersed thought the rulebooks and expansions.

SAGA is is great for revisiting historial periods such as that of Alfred the Great, the Norman Conquest of England, or the Crusades.

2016

Magic the Gathering card labels

Labels for Magic the Gathering core set cards 2nd edition ("Unlimited") through to 4th edition. Labels are for use with Avery Labels (5167) and are ideal for labeling folder pages for MtG cards.

Cards are grouped by color into 1) artifacts, 2) sorceries, 3) enchantments, and 4) creatures. They are ordered by casting cost to make it as easy as possible for deck building.

Black versions of the labels are available here, these look better with black bordered ("Beta") cards.

2015

Apple ][

Thumbnail Link Description

Apple ][ software

Library of "retro" Apple ][ software, now considered abandonware. The best working versions of .dsk files have been coupled with documentation and box art of all the best games for the Apple ][.

Localization Demonstration

The greatest lesson of working on Bakugan Dimensions was that localization should never be an afterthought done at the end. To be done properly, localization needs to be considered first and formost when developing.

This demonstration shows that localization can be made easier if UI widgets are created upfront to handle localization from the outset. Fonts containing the various glyphs for languages such as Russian, Japanese, Chinese, and Korean are stored and loaded separately as needed. The most important trick to localization is that all fields and values have unique keys.

Thumbnail Play Description Year

Localization

Click on the window to make sure it has focus, then press the number keys to see the text localize to various languages.

2011

Flying Lab - "Bakugan Dimensions"

Bakugan Dimensions [online Battle game] developed by Flying Lab for Spin Master.

Russell programmed the core battle game in Spin Master's Bakugan Dimensions MMO. He also played a significant role prototyping and streamlining that UI and gameplay, and other UI in the MMO.

The target audience for Bakugan Dimensions was boys between the age of five to thirteen. In its first month Bakugan Dimensions had an average of 45,000 battle games played a day, with upwards of 120,000 active users and a growth rate of 10,000 registrations a day, quickly developing a strong following. Spin Master acknowledges that the Bakugan Dimensions site boosted Bakugan toy sales at least ten percent, resulting in significant profit for Spin Master's toy division. Bakugan Dimensions was launched May 2010 in the US and April 2011 in Europe and Canada. The US site was taken down in June 2011 (soon after it was launched in Europe), to the dissapointment of many US kids.

All of the video below was taken just prior to the US site being taken down on June 30, 2011.

Thumbnail Play Description Year

Battle vs Ella

Video showing the player battle against another player called Ella.

For other battle videos see Battle vs Marucho and Battle vs Queen Serena.

2010

Battle vs Zel

Video showing the player battle against another player called Zel. Zel forfeits the battle early, so at the end of the video you can see the battle progress screen displaying advancement of each the player's Bakugan.

2010

Collection Stats

Video showing the stats for a player's collection of Bakugans that they have online. This player has the Pyrus Neo Dragonoid, Pyrus Fencer, and Pyrus Hyper Dragonoid toys.

2010

Bakugan Title

Video showing the Bakugan Dimensions title screen and the choose server process. As Bakugan Dimensions was a Massively Multiplayer Online (MMO) game the player was required to choose a server on which to play.

2010

Zookazoo

Russell worked as a Senior Programmer for KD Learning on their ZooKazoo social networking environment for kids. ZooKazoo was managed in Palo Alto, with programmers in Seattle, and a main office in Burbank, Los Angeles, where the bulk of the animation was created. Zookazoo stopped developing as of December 5th 2008 after failing to secure further funding, falling prey to the stock market crash. Zookazoo was taken offline entirely at the end of May 2009.

One of Russell’s tasks at Zookazoo was to integrate various games being developed in Hong Kong, India and Seattle into the Zookazoo site with a common interface/API, and a system to award “Kazoobits” for gameplay. To establish an example methodology to do this he developed a very simple “Simon Says” game that was used as a sample template for outside developers to start with. Later, he also developed a sample “Dodo Drop” multiplayer game which, like “Simon Says”, was used as a starting template for outside developers to build multiplayer games.

Thumbnail Play Description Date

Dodo Drop

“Help the mother Dodo Bird get her eggs safely to the ground. Wait for ‘GO’, then use the spacebar to drop the basket. Use the spacebar again to open the parachute in time for a safe landing. Timing is everything!”

The Zookazoo server is no longer up, so this game no longer plays multiplayer, but it can be played here as a single player game with the other players controlled by the computer. You are player 1, with the pink egg.

2008

Simon Says

Like many of the Zookazoo games, “Simon Says” was graphically reskinned for different environments. There was a Jungaloo version, called “Bang a Bongo” and a Hiphopolis version, called “Scratch n’ Match”.

“Simon Says” was specifically used as a simple starting template for outside developers to build games.

2008

Rescue Ranger

Thumbnail Play Description Year

Rescue Ranger

This reflex game is undergoing (fairly leisurely) play testing and enhancement, but is still a fully functional game.

Press and hold the mouse to fire. The ship will shoot at wherever the mouse is pointed, it will also move towards the mouse pointer. Clear all the asteroids to move up a level. Don't shoot the Evac Pods, you get points for them at the end of the level.

2007

Asteroids AS3

Asteroids is a comparatively straight forward game to make. I’ve been using it to bench test the performance of ActionScript AS3 v AS2 v C++.

This is a Actionscript 3 version of the Asteroids game. Press the ‘A’ key to add an Asteroid to the game field. Use this to gauge the performance difference between the versions.

This Asteroids game also serves as the prototype for the Rescuse Ranger game shown above.

2006

Asteroids AS2

This is a Actionscript 2 version of the Asteroids game.

Press the ‘A’ key to add an Asteroid to the game field. Use this to gauge the performance difference between the versions.

2005

C++

Here is a reduced Windows C++ version of the Asteroids game (with source code), written using OpenGL. I later converted the game to ActionScript to make it widely accessible on the web.

2005

Essays

Essays written by Russell Lowke as an undergraduate at Harvard University Extension.

Name Description Date # pages

The Irish Fool

CELT E-114 Early Irish Historical Tales with Tomas O Cathasaigh

Apr 21st 2003

8

Tara and Cashel

CELT E-114 Early Irish Historical Tales with Tomas O Cathasaigh

Mar 10th 2003

7

Hawthorne & Melville

ENGL E-70A American Literature I with Mason Lowance

Jan 20th 2003

6

Promised Land

ENGL E-70A American Literature I with Mason Lowance

Jan 16th 2003

16

Galileo

PHYS E-5 Introduction to Modern Physics with Jeffrey Borenstein

Dec 3rd 2002

13

Kangaroo Court

STAR E-170 History of Film: The First 50 Years with Charles Warren

Dec 2nd 2002

8

Comrade Alexander

HIST E-100 History and Film I with Donald Ostrowski

Jan 15th 2002

10

Malevolent Heaven

HIST E-100 History and Film I with Donald Ostrowski

Jan 12th 2002

3

Persecution in Mecca

HIST E-100 History and Film I with Donald Ostrowski

Dec 18th 2001

4

Fish Talismasn

HIST E-100 History and Film I with Donald Ostrowski

Dec 18th 2001

4

Christian Heroes

FORE E-111 European Culture in the Middle Ages with Jan Ziolkowski

Dec 12th 2001

5

Sacred King David

HIST E-100 History and Film I with Donald Ostrowski

Nov 20th 2001

3

Hell & Hades

FORE E-111 European Culture in the Middle Ages with Jan Ziolkowski

Nov 6th 2001

5

Palace of Xerxes

HIST E-100 History and Film I with Donald Ostrowski

Oct 16th 2001

2

The Crescent & The Cross

CREA S-165 Writing Grant Proposals with Frank White. Please note, this is not a real grant proposal but one written for a Summer School class.

August 14th 2001

40

Origin of the Solar System

ASTR E-8 Cosmic Evolution: The Origins of Matter and Life with Eric J. Chaisson

May 9th 2001

7

Origin of Yankee

CREA E-35 Basic Journalism with John Lenger. This piece was printed in the Friday, Nov 10, 2000 edition of the Allston-Brighton TAB.

Nov 7th 2000

3

Propaganda of Adams

EXPO E-26 Advanced Academic Research and Writing with Monika Wadman

May 11th 2000

22

Black Death

EXPO E-25 Academic Writing and Critical Reading with Lisa Ratmansky

May 17th
1999

15

Crossbow and Longbow

HIST E-1146 Medieval Warfare and Crusades with Nathaniel Taylor

May 12th 1999

15

Computer Science Class Work

Graduate and undergraduate computer science class work done by Russell Lowke while at Harvard University Extension.

Class Description

INDM E-450

ALM: Information Technology Project. Advisors Scott Traylor and William Robinson.

My Masters Thesis document "Chevalier," as submitted in June 2006 and published in Grossman Library, Harvard Extension School.

CSCI S-I

Communication Protocols and Internet Architectures with Len Evenchik

CSCI E-236

[C++ and OpenGL, TCL] Advanced Computer Graphics with Hanspeter Pfister

CSCI E-234

[C++ and OpenGL] Introduction to Computer Graphics with Hanspeter Pfister

CSCI E-225

Object-Oriented Programming in C++ with Kenneth Basye.

My final project for this class was an Asteroids game for Windows (source here) written using OpenGL. I later expanded upon the game and converted it to ActionScript to make it accessible on the web.

CSCI E-124

[C++ and Java] Algorithms and Data Structures with Michael Mitzenmacher

CSCI E-21B

[Maya 3D modeling] Advanced Topics in Visual Effects with Adrian Mendoza

CSCI E-247

Design Patterns and Java with William Robinson

CSCI E-160

Java for Distributed Computing with Charles Sawyer

CSCI S-L

Advanced Website Development Using XML with David Heitmeyer

CSCI S-111

Intensive Introduction to Computer Science Using C++ with Henry Leitner

CSCI E-215

UNIX Systems Programming with Bruce Molay

CSCI E-113

Introduction to C, UNIX, CGI Programming with Bruce Molay

CSCI E-119

[Java] Data Structures with Jeff Parker

CSCI E-50

Introduction to Computer Science Using Java I & II with Henry Leitner

Experimental Movies

Experimental movies made by Russell while living in Boston and working on his undergraduate and graduate degrees.

Thumbnail Play Description Date Length

The Pill: History of a Boston Club Night

Quirky, ever-evolving, and ten years old: The Pill is a Boston institution, a Britpop-influenced dance night that has survived five changes in venue, the vicissitudes of club management, and the evolving tastes of its attendees.
Produced and Directed by Russell Lowke; Directed and Edited by Anne Hjortshoj.

Oct 2007

17:08

Cherry

Disparate characters interweave their small tales of love and loss against a familiar background of drinks and smoke. Cherry features music from the Dresden Dolls and Ad Frank.
Produced and Directed by Russell Lowke; Written by John Cotter.
Click here for a Director's Statement and Movie Synopsis
Official Selection TARTAN ROAD Film Festival 2006

Oct 2005

20:03

Bon Savants - Why This Could Never Work...

The Bon Savants’ performance of Why This Could Never Work Between Us at the PAN9 September 16th 2005 Show. See their website at: http://www.bonsavants.com/

May 17th 2006

3:53

Dresden Dolls - Missed Me

The Dresden Dolls’ performance of Missed Me with Andy on violin at the PAN9 2005 October 8th Benefit. See their website at: http://www.dresdendolls.com/

Oct 8th 2005

5:03

Dresden Dolls - The Last Day of Our Acquaintance

The Dresden Dolls’ performance of The Last Day of Our Acquaintance at the PAN9 October 8th 2005 Benefit. See their website at: http://www.dresdendolls.com/

Oct 8th 2005

5:47

Fluttr Effect - Hollywood Is Porn

Fluttr Effect’s performance of Hollywood Is Porn at the PAN9 October 8th 2005 Benefit.

Oct 8th 2005

5:29

Lifestyle - Everyone’s in love with you

Lifestyle's performance of Everyone's in love with you at the Abbey Lounge on May 23rd 2006.

May 23rd 2006

4:32

Ad Frank

Ad Frank at the PAN9 September 24th 2005 "Better Living Through Cynicism show. See Ad’s website at: http://www.adfrank.com/

Jan 2nd 2006

6:58

Crusades

A short 3D animation with a crusades theme, created using the Maya software by Alias. Produced for CSCI E-21b Advanced Topics in Visual Effects with Adrian Mendoza, a course at Harvard University Extension School.

May 26th 2004

3:12

At the Abbey

Catullus’ own luck in love rubs off on one of his admirers. Produced for Introduction to Video 295-2 with Amy Sharp, a course at the University of Massachusetts, Boston. This project was the first time I’d ever really used a video camera.

Mar 16th 2003

8:53

Early Internet Action Game

A very early Shockwave Frogger game, done at a time when bandwidth was low and playing an action game over the Internet from a browser was almost unheard of.

Thumbnail Play Description Year

Frogger (net)

An adaptation of Frogger designed for play over low bandwidth internet.

1998

Galactic Frontiers

If you're a Macintosh enthusiast you probably recognize and have played the shareware title Galactic Frontiers. Galactic Frontiers was produced and designed by Russell Lowke, and programmed in Pascal by Arthur Street.

Thumbnail Link Description

Galactic Frontiers

Galactic Frontiers runs under Mac O/S 6.0.8 to 9.2, and will work under various emulators on OSX.

Here's the official .sit archive and some screenshots.

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